Design and build a tele-operated Human/Zombie Vehicle (HZV) and a companion Living/Undead Controller (LUC). Groups of HZVs will operate in Terman Pond. During rounds of the game, the Zombie vehicles will attempt to convert the Human vehicles into Zombies and the Human vehicles will attempt to capture supplies from floating islands.
Each team was to construct an HZV and a LUC. The HZVs are devices capable of navigating in Terman Pond while it is filled with water while popping balloons carried on other HZVs and on Supply Depots. The LUCs are the wireless remote controllers for HZVs.
Basic Game Play:
A game round was a round between two fleets, each composed of a number of HZV/LUC pairs. The makeup of the fleets varied between rounds. The goal of the game was for the Zombies to convert the Human fleet to Zombies before the Human fleet could gather all of the supplies from the supply depot. The game continues until either all of the humans have been converted to zombies, or all of the supplies have been retrieved from the supply depot. Humans could retrieve supplies by popping the balloons located at the supply depot. Zombies converted other humans to zombies by popping the balloons located in the balloon holder on each HZV.
The field is comprised of a region at the East end of Terman Pond. At the beginning of the game, the participating HZVs were placed according to the whimsy of the teaching staff. The supply depots consisted of a foam disk on which were mounted multiple inflated balloons. Humans secured supplies from the depot by popping one of these balloons.
Humans and Zombies:
HZVs that start with a balloon in their holder are Humans while those without are Zombies. If at any point, the balloon in the HZV was popped, the boat would convert to a Zombie and disconnect from the original controller. At this point in time, the vehicle would be available for another team to control. Zombie boats were affected by the Necromancer which broadcasted commands that hampered maneuverability and reduced speed.